Towards a Game-based Architecture for developing Complex Interactive Components in Computational Logic

نویسنده

  • Kostas Stathis
چکیده

We present a game-based architecture for developing complex interactive components in computational logic. This supports the component oriented development of interactive systems, in such a way, that interactive components can be represented either as players that make moves according to the rules of a game or as umpires that enforce the rules on players, and thereby controlling their interactions. The architecture has already been successfully applied to develop knowledge-based front-ends to software packages, including multi-lingual support for such applications. The potential of the architecture is that centralized organizations controlled by umpires or decentralized organizations in terms of autonomous players can be combined to form interactive systems of a very complex nature.

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تاریخ انتشار 1998